Alberta
Kane scores twice as Oilers beat Kings, force deciding game

By Joe Reedy in Los Angeles
LOS ANGELES (AP) — If a picture indeed tells a thousand words, Evander Kane holding seven fingers in the air after scoring an empty-net goal told plenty about the Edmonton Oilers on Thursday night.
The Oilers fought off elimination and forced a deciding game.
Kane’s second goal late in the third period put an exclamation point on the Oilers’ 4-2 victory over the Los Angeles Kings in Game 6 of their Western Conference first-round series.
Edmonton will host the winner-take-all game Saturday night. In a series during which the road team has won four times, Kane likes his team’s chances.
“It’s gonna be juicy,” said Kane, who also had an assist, about what type of atmosphere he expects back north.
Tyson Barrie scored the go-ahead goal and Connor McDavid added two goals and an assist.
Kane has seven goals in the series to tie Minnesota’s Kirill Kaprizov and Pittsburgh’s Jake Guentzel for the league lead. He is the seventh Edmonton player to score at least seven times in a series and the first since Esa Tikkanen in 1991.
Kane gave the Oilers a 2-0 lead at 1:50 of the second period when he redirected Brett Kulak’s shot from the point past Kings goaltender Jonathan Quick. The left wing then added an empty-net goal with one minute remaining and flashed the seven fingers to the crowd.
It was Kane’s way of getting even after Los Angeles’ Adrian Kempe cupped his hand to one of his ears Tuesday night in Edmonton after scoring the winning goal in overtime.
“He must not have liked the celebration in our building after they had scored. I think Evander plays with emotion and he’s looking forward to the next game,” Edmonton coach Jay Woodcroft said.
The game was tied at 2 before Barrie snapped a 19-game playoff goal drought at 14:50 of the third with a snap shot inside the far post after getting the pass from Leon Draisaitl.
“Yeah, just kind of saw the puck turn over, I think, and we’re headed the other way and for whatever reason there was a big gap between me and Leon and I just saw that I could jump in and kind of make it an odd-man (rush),” said Barrie, whose last postseason goal was in 2019 with the Colorado Avalanche. “He made a nice little sauce over to me and kind of got lucky to beat Quick there. You know, he’s been playing great and so far out. So just kind of a nice to see that one go in.”
Kane said even though the Oilers squandered a two-goal lead, there was still plenty of confidence as the third period progressed.
“I think we were saying all the right things. I was talking about how we were in good shape,” he said. “It’s a 2-2 hockey game in Game 6 in the third period. I liked our chances to score quite a bit.”
McDavid — who has three goals and 12 points in the series — scored on a wraparound 1:40 into the game for his third goal of the series. It was the third-fastest goal by an Edmonton player when facing elimination.
Cody Ceci added a pair of assists and Mike Smith stopped 30 shots for the Oilers, who host the deciding game Saturday night in Edmonton.
Sean Durzi and Carl Grundstrom scored for Los Angeles, which was looking to wrap up its first series since defeating the New York Rangers in the 2014 Stanley Cup Final. Quick made 33 saves.
“Just timely goals, and I thought we had a good chance there at the end,” said defenseman Matt Roy about the difference in the game. “We just had a little breakdown that led to their third goal, so we just need to minimize those going forward.”
Rookie defenseman Durzi got Los Angeles on the board at 13:59 of the second period on the power play with his first goal of the postseason, a one-timer from the center point.
Grundstrom had the equalizer 29 seconds into the third with a slap shot over Smith’s blocker after getting the feed from Roy for his third.
“It didn’t faze us too much,” center said Anze Kopitar of the early deficit. “I mean, we knew we had to get one on the power play at some point, so that was big. And then, obviously, tie it up pretty early in the third. Just couldn’t push it over the line.”
The Oilers are 6-4 in Game 7s, including 3-1 at home. The Kings are 7-4, with a 5-3 mark on the road.
___
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Addictions
B.C. parent launches class-action lawsuit against makers of Fortnite video game

A child plays the video game “Fortnite” in Chicago, Saturday, Oct.6, 2018. A Vancouver parent has launched a proposed class-action lawsuit against the makers of Fortnite, saying the popular video game is designed to be “as addictive as possible” for children. THE CANADIAN PRESS/AP/Martha Irvine
By Chuck Chiang in Vancouver
A Vancouver parent has launched a proposed class-action lawsuit against the makers of Fortnite, saying the popular video game is designed to be “as addictive as possible” for children.
In the lawsuit filed in B.C. Supreme Court on Friday, the plaintiff identified only as A.B. says her son downloaded Fortnite in 2018 and “developed an adverse dependence on the game.”
The statement of claim says the game incorporates a number of intentional design choices such as offering rewards for completing challenges and making frequent updates, which encourages players to return repeatedly.
Fortnite creator Epic Games says in a written response released Monday that it will fight the “inflammatory allegations.”
The plaintiff statement says Epic Games enriches itself by making content and customization options purchasable via an in-game currency, which are purchased with real cash.
The class-action lawsuit would still need approval from a judge and none of the allegations have been proven in court.
The plaintiff is seeking damages alleging the game breaches the B.C. Business Practices and Consumer Protection Act, as well as for “unjust enrichment” and medical expenses for psychological or physical injuries, among other claims.
“Video games have been around for decades, but Fortnite is unique in that the science and psychology of addiction and cognitive development are at the core of the game’s design,” the court statement says.
It describes the game as “predatory and exploitative,” given its popularity among minors.
Epic Games says the company has had “cabined accounts” in place since 2022, which allow for parents to track their children’s playtime and limit purchases.
Other measures such as a daily spending limit for players under 13 and instant purchase cancellations are also in place, the company says.
“These claims do not reflect how Fortnite operates and ignore all the ways parents can control their child’s experience through Epic’s parental controls,” the statement says.
In the lawsuit, A.B. says her son began playing Fortnite: Battle Royale on a Sony PlayStation 4 game console when he was nine years old. The boy, she said, soon began buying various Fortnite products while adding the game to different platforms at home, including on a mobile phone and a computer.
Since that time, A.B. says Epic Games “received payment for numerous charges” made to her credit card without her authorization. The statement says A.B.’s son spent “thousands of dollars” on in-game purchases.
“If Epic Games had warned A.B. that playing Fortnite could lead to psychological harm and financial expense, A.B. would not have allowed (her son) to download Fortnite,” the statement says.
The lawsuit, if approved by the court, would cover three classes of plaintiffs: an “Addiction Class” of people who suffered after developing a dependence on Fortnite, a “Minor Purchaser Class” that includes gamers who made purchases in the game while under the age of majority, and an “Accidental Purchaser Class” of users who mistakenly bought items due to the game’s design.
The lawsuit would cover all persons affected by Fortnite in Canada except Quebec, where Epic lost its attempt last month to appeal a court decision there to authorize a similar class-action suit.
In the Quebec class-action appeal attempt, Epic lawyers argued the claims that children were becoming addicted to Fortnite were “based purely on speculation,” and no scientific consensus exists on cyberaddiction.
Epic Games also said in the Quebec case that it was not given a chance to argue against the claim that minors who bought Fortnite’s in-game currency were taken advantage of.
Quebec Appeal Court Justice Guy Cournoyer said in his decision that Epic did not demonstrate any significant error on the lower court judge’s decision to authorize the class-action lawsuit in that case.
Epic said in documents made public in a separate legal battle with Apple in the United States that Fortnite made more than US$9 billion combined in 2018 and 2019.
The legal claim in Quebec against the video game maker still needs to be argued in court.
This report by The Canadian Press was first published March 20, 2023.
Alberta
Alberta program trains rural health-care workers in supporting sex assault victims

Edmonton (CP) – The Alberta government says $1 million in funding is to be used to train rural health-care providers to better support victims of sexual assault.
The money, announced in October, helped Grande Prairie’s Northwestern Polytechnic develop an online course for specialized training.
The course, called Rural Sexual Assault Care-Expanded, teaches how to provide comprehensive, trauma-informed care to survivors of recent sex assaults.
It focuses on assessment, forensic evidence collection and court testimony.
The government says too often sex assault survivors in rural Alberta must drive long distances to access essential care and services.
The funding is to cover the cost of the online course for registered nurses, nurse practitioners, registered midwives and doctors in rural Alberta.
“We want to ensure that as many health-care providers as possible have access to training to best support survivors of sexual assault when they are most vulnerable, and no matter where they live in the province,” Tanya Fir, Alberta’s parliamentary secretary for the status of women, said in a news release Monday.
“Alberta’s government is committed to supporting all survivors and ensuring the resources and support they deserve are available to them.”
This report by The Canadian Press was first published March 20, 2023.
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