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Alberta

Get your arts fix with ‘I Don’t Get It’

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What do you do when something you value isn’t getting much media coverage? For the team behind I Don’t Get It, you make a podcast to fill the gap.

Fawnda Mithrush and Paul Blinov met at Vue Weekly, an alt-weekly arts publication in Edmonton. Dance was getting short shrift in the local media, so in 2013 they started a podcast in which Mithrush, a dance critic, would introduce Blinov, a dance newbie, to the art. With production help from Andrew Paul, I Don’t Get It was born.

In 2017, the podcast expanded to cover theatre and news on the arts community in general. They mostly cover Edmonton, but will take the occasional road trip, such as their excursion to the Badlands Amphitheatre to catch a production of Carmen, or their trip to the Banff Centre to see Orphée+.

Let’s learn a little more about the team behind I Don’t Get It:

 

Q. Why should people listen to your show?

A. Listeners will learn about what’s happening on Edmonton stages, and also get a taste of theatre and dance history. Through light and fun conversation, we hope to lift the “I don’t get it” veil from contemporary performance for both new and experienced audiences.  

Q. What’s the most interesting comment you’ve received from a listener?

A. We often receive comments from the arts community that say, “Thanks for saying that, I thought the same thing,” when we point out problematic aspects of a performance. One such example was a listener who sent that same message after our review of Shakespeare’s R&J, when we discussed whether or not an all-male production of Romeo & Juliet was tone deaf in the post-#MeToo era.

Q. What podcasts do you listen to?

A. We’re media people, so mostly media and storytelling podcasts: On the Media, Longform, New Yorker Radio Hour, Canadaland, Invisibilia.

Q. Do you have any unusual hobbies or talents that may surprise your listeners?

A. All three of us love to cook. Paul is particularly good at bread-making, Andrew is an apprentice butcher, and Fawnda has memorized all seasons of Julia Child’s The French Chef.

Q. Write your own epitaph — what would it say and why?

A. “Wherever there’s magic and make-believe and an audience, there’s Theatre.” It’s a quote from ‘All About Eve’, in a longer speech about democratizing theatre for all audiences (it’s not only for the elite). It’s one of the greatest films to discuss theatre and the challenges of being an artist within it – and also features one of the best critic characters of all time, Addison DeWitt.

Q. What has been your favourite episode so far and why?

A. Season 1 Episode 1 still stands out as a classic example of what we were trying to do with the show, and also why it was important for the growth of arts media in Edmonton. We reviewed one of the city’s most storied dancers and his company, and were terrified. And we nailed it on the first take (for real). Click the link below to listen.

 

Be sure to connect with I Don’t Get It on Twitter and Facebook.

Over the next several weeks, Todayville will introduce you to members of the Alberta Podcast Network, so you can invite even more Alberta-made podcasts into your ears! You can find I Don’t Get It and dozens of other shows at albertapodcastnetwork.com.

About Alberta Podcast Network

The Alberta Podcast Network, powered by ATB, is on a mission to:

-Help Alberta-based podcasters create podcasts of high quality and reach larger audiences;

-Foster connections among Alberta-based podcasters.

-Provide a powerful marketing opportunity for local businesses and organizations.

Alberta Podcast Network Ltd. is pursuing this mission with funding from ATB Financial and support from other sponsors.

Todayville is a digital media and technology company. We profile unique stories and events in our community. Register and promote your community event for free.

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Addictions

B.C. parent launches class-action lawsuit against makers of Fortnite video game

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A child plays the video game “Fortnite” in Chicago, Saturday, Oct.6, 2018. A Vancouver parent has launched a proposed class-action lawsuit against the makers of Fortnite, saying the popular video game is designed to be “as addictive as possible” for children. THE CANADIAN PRESS/AP/Martha Irvine

By Chuck Chiang in Vancouver

A Vancouver parent has launched a proposed class-action lawsuit against the makers of Fortnite, saying the popular video game is designed to be “as addictive as possible” for children.

In the lawsuit filed in B.C. Supreme Court on Friday, the plaintiff identified only as A.B. says her son downloaded Fortnite in 2018 and “developed an adverse dependence on the game.”

The statement of claim says the game incorporates a number of intentional design choices such as offering rewards for completing challenges and making frequent updates, which encourages players to return repeatedly.

Fortnite creator Epic Games says in a written response released Monday that it will fight the “inflammatory allegations.”

The plaintiff statement says Epic Games enriches itself by making content and customization options purchasable via an in-game currency, which are purchased with real cash.

The class-action lawsuit would still need approval from a judge and none of the allegations have been proven in court.

The plaintiff is seeking damages alleging the game breaches the B.C. Business Practices and Consumer Protection Act, as well as for “unjust enrichment” and medical expenses for psychological or physical injuries, among other claims.

“Video games have been around for decades, but Fortnite is unique in that the science and psychology of addiction and cognitive development are at the core of the game’s design,” the court statement says.

It describes the game as “predatory and exploitative,” given its popularity among minors.

Epic Games says the company has had “cabined accounts” in place since 2022, which allow for parents to track their children’s playtime and limit purchases.

Other measures such as a daily spending limit for players under 13 and instant purchase cancellations are also in place, the company says.

“These claims do not reflect how Fortnite operates and ignore all the ways parents can control their child’s experience through Epic’s parental controls,” the statement says.

In the lawsuit, A.B. says her son began playing Fortnite: Battle Royale on a Sony PlayStation 4 game console when he was nine years old. The boy, she said, soon began buying various Fortnite products while adding the game to different platforms at home, including on a mobile phone and a computer.

Since that time, A.B. says Epic Games “received payment for numerous charges” made to her credit card without her authorization. The statement says A.B.’s son spent “thousands of dollars” on in-game purchases.

“If Epic Games had warned A.B. that playing Fortnite could lead to psychological harm and financial expense, A.B. would not have allowed (her son) to download Fortnite,” the statement says.

The lawsuit, if approved by the court, would cover three classes of plaintiffs: an “Addiction Class” of people who suffered after developing a dependence on Fortnite, a “Minor Purchaser Class” that includes gamers who made purchases in the game while under the age of majority, and an “Accidental Purchaser Class” of users who mistakenly bought items due to the game’s design.

The lawsuit would cover all persons affected by Fortnite in Canada except Quebec, where Epic lost its attempt last month to appeal a court decision there to authorize a similar class-action suit.

In the Quebec class-action appeal attempt, Epic lawyers argued the claims that children were becoming addicted to Fortnite were “based purely on speculation,” and no scientific consensus exists on cyberaddiction.

Epic Games also said in the Quebec case that it was not given a chance to argue against the claim that minors who bought Fortnite’s in-game currency were taken advantage of.

Quebec Appeal Court Justice Guy Cournoyer said in his decision that Epic did not demonstrate any significant error on the lower court judge’s decision to authorize the class-action lawsuit in that case.

Epic said in documents made public in a separate legal battle with Apple in the United States that Fortnite made more than US$9 billion combined in 2018 and 2019.

The legal claim in Quebec against the video game maker still needs to be argued in court.

This report by The Canadian Press was first published March 20, 2023.

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Alberta

Alberta program trains rural health-care workers in supporting sex assault victims

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Edmonton (CP) – The Alberta government says $1 million in funding is to be used to train rural health-care providers to better support victims of sexual assault.

The money, announced in October, helped Grande Prairie’s Northwestern Polytechnic develop an online course for specialized training.

The course, called Rural Sexual Assault Care-Expanded, teaches how to provide comprehensive, trauma-informed care to survivors of recent sex assaults.

It focuses on assessment, forensic evidence collection and court testimony.

The government says too often sex assault survivors in rural Alberta must drive long distances to access essential care and services.

The funding is to cover the cost of the online course for registered nurses, nurse practitioners, registered midwives and doctors in rural Alberta.

“We want to ensure that as many health-care providers as possible have access to training to best support survivors of sexual assault when they are most vulnerable, and no matter where they live in the province,” Tanya Fir, Alberta’s parliamentary secretary for the status of women, said in a news release Monday.

“Alberta’s government is committed to supporting all survivors and ensuring the resources and support they deserve are available to them.”

This report by The Canadian Press was first published March 20, 2023.

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